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		<title>3DHIFI.COM - Portfolio</title>
		<link>http://www.3dhifi.com/blog/index.php</link>
		<description><![CDATA[3d high fidelity graphics - Portfolio]]></description>
		<copyright>Copyright 2010, Benny Herudek</copyright>
		<managingEditor>Benny Herudek</managingEditor>
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		<item>
			<title>Almost</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry090324-112133</link>
			<description><![CDATA[<img src="../pics/freezer_small_s.jpg" width="500" height="400" border="0" alt="" /><br /><br /><a href="../pics/freezer_small.jpg" target="_blank" >-&gt; high res..</a>]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry090324-112133</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 24 Mar 2009 10:21:33 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=09&amp;m=03&amp;entry=entry090324-112133</comments>
		</item>
		<item>
			<title>Outbreak</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry081207-162741</link>
			<description><![CDATA[
	<div id="container5"><a href="http://www.macromedia.com/go/getflashplayer">Get the Flash Player</a> to 

see this video.</div>
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<br />]]></description>
			<category>Video</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry081207-162741</guid>
			<author>Benny Herudek</author>
			<pubDate>Sun, 07 Dec 2008 15:27:41 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=12&amp;entry=entry081207-162741</comments>
		</item>
		<item>
			<title>Water to lava conversion</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry081107-015236</link>
			<description><![CDATA[
	<div id="container4"><a href="http://www.macromedia.com/go/getflashplayer">Get the Flash Player</a> to 

see this video.</div>
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<br />]]></description>
			<category>Video</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry081107-015236</guid>
			<author>Benny Herudek</author>
			<pubDate>Fri, 07 Nov 2008 00:52:36 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=11&amp;entry=entry081107-015236</comments>
		</item>
		<item>
			<title>Fooling around with Matte painting</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry081101-180855</link>
			<description><![CDATA[Just a test with video post production :-)<br /><br />
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<br /><br /><br />
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			<category>Video</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry081101-180855</guid>
			<author>Benny Herudek</author>
			<pubDate>Sat, 01 Nov 2008 17:08:55 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=11&amp;entry=entry081101-180855</comments>
		</item>
		<item>
			<title>Update</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry081016-014935</link>
			<description><![CDATA[Hello there, as i can see, there is audience out there - not as much as in the &quot;good old times&quot; (i had up to 10.000 unique visitors some days (all came from google :) - but still some :)<br /><br /><br /><br />So i reorganized 3dhifi in a way, that it behaves now like a typical internet blog (in fact it is ^_^) - advantages are the easy and quick ability for me to edit and update - and for the viewers: to have a well known look and feel, a content search and ability to rate and comment Articles.<br /><br />I&#039;ve updated the <br /><h5><a href="http://www.3dhifi.com/blog/static.php?page=gallery01" >-&gt; Gallerys</a></h5><br />so you can see now how really old that stuff is :D - ok, ive added a<br /><h5><a href="http://www.3dhifi.com/blog/static.php?page=static080611-030131" >-&gt; Sculpting Section</a></h5><br />for my new Love -&gt; ZBrush ^^<br />And i&#039; ve aded over 10 new Articles with latest Projects and some (i hope) interesting wires.<br /><br />I&#039;ve organized the site in that way, that you can see allmost all articles (up to 20 per page) on frontpage, to still archieve quick loading, i &quot;hide&quot; much content behind those <h5>&quot;read more&quot;</h5> links - so use it, there are higher resolutions, wip gallerys and wire frames.<br /><br />So all in all it&#039;s like an article based gallery - hope you like it :)]]></description>
			<category>News / Frontpage</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry081016-014935</guid>
			<author>Benny Herudek</author>
			<pubDate>Wed, 15 Oct 2008 23:49:35 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=10&amp;entry=entry081016-014935</comments>
		</item>
		<item>
			<title>Macro Photography and Macro video</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry081016-013209</link>
			<description><![CDATA[Macrofun ^^ - following pictures and video are photography, not 3d cgi!<br /><br />
	<div id="container"><a href="http://www.macromedia.com/go/getflashplayer">Get the Flash Player</a> to 

see this video.</div>
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<br /><br /><a href="../photo/20euroct.jpg" target="_blank" >high res 5:1 Magnification</a>]]></description>
			<category>Photography / 2d</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry081016-013209</guid>
			<author>Benny Herudek</author>
			<pubDate>Wed, 15 Oct 2008 23:32:09 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=10&amp;entry=entry081016-013209</comments>
		</item>
		<item>
			<title>Fluid Tests</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080828-002918</link>
			<description><![CDATA[Just a quick test with <a href="http://www.3dhifi.com/blog/static.php?page=gallery04" target="_blank" >the robot</a><br /><br /><img src="../pics/robot_fluid_test_s.jpg" width="500" height="333" border="0" alt="" /><br /><br /><a href="../pics/robot_fluid_test.jpg" target="_blank" >-&gt; high res..</a><br /><br /><br /><br />and for the first time on 3dhifi - a video yay! :-O<br /><br />
	<div id="container"><a href="http://www.macromedia.com/go/getflashplayer">Get the Flash Player</a> to 

see this video.</div>
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<br />
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<br /><a href="../pics/wine_dof.jpg" target="_blank" >high res</a>]]></description>
			<category>Video</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080828-002918</guid>
			<author>Benny Herudek</author>
			<pubDate>Wed, 27 Aug 2008 22:29:18 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=08&amp;entry=entry080828-002918</comments>
		</item>
		<item>
			<title>Woorst Futuregas</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080611-024043</link>
			<description><![CDATA[A futureistic New York Taxi featuring the Woorst™ Concept fuels up on a Gas station. - Done together with <a href="http://blutsbrueder-design.de/content.php" target="_blank" >blutsbrueder-design</a> (photography and composing)<br /><br /><img src="../pics/futuregas_sss.jpg" width="500" height="268" border="0" alt="" /><br /><br /><img src="../pics/wwire.jpg" width="500" height="277" border="0" alt="" /><br /><br /><br /><img src="../pics/woorst_tanke_comp.jpg" width="500" height="670" border="0" alt="" /><br /><br />High Res:<br /><a href="../pics/futuregas_ss.jpg" target="_blank" >Futuregas Final Image</a><br /><a href="../pics/GI_wire.jpg" target="_blank" >Futuregas GI and Wire</a>]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080611-024043</guid>
			<author>Benny Herudek</author>
			<pubDate>Wed, 11 Jun 2008 00:40:43 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080611-024043</comments>
		</item>
		<item>
			<title>Flat Earth Project</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080611-015702</link>
			<description><![CDATA[Idea that i had, as i checked out google (AFTER) finished the project - i saw, i havent been the first one ^_^ - anyways, have been much fun, maybe some time in far future i&#039;ll write a making of :)<br /><br />Ground is done with displacement, scatter and some particle systems - top is 3 layer (surface, clouds, atmosphere) - surface with displacement. Waterfalls on the edge is a simple bend plane with some deformation, noise, texture and opacity.<br /><br />Final image was only renderable in layers (on a quad core x64 system 6GB RAM) - but rendered quite quickly, cause no need for gi, raytrace (except for shadows) or such fancyness ^_^<br /><br /><img src="../pics/earth_s.jpg" width="500" height="267" border="0" alt="" /><br /><br /><a href="../pics/wip_overall.jpg" target="_blank" >&lt; Surface layers &gt;</a><br /><a href="../pics/public.jpg" target="_blank" >&lt; Higer Resolution &gt;</a>]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080611-015702</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 10 Jun 2008 23:57:02 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080611-015702</comments>
		</item>
		<item>
			<title>Some Tests</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080611-014754</link>
			<description><![CDATA[I&#039;ve been just testing some settings to archieve the results you can see in the images - no big deal <br /><br />3ds max scatter gras (no textures used, everything ist dynamic and adjustable like bending, subdivs, length, width...)<br /><img src="../pics/gras_variations_s.jpg" width="500" height="273" border="0" alt="" /><br /><br />displacement desert test<br /><img src="../pics/desert_wip_01_s.jpg" width="500" height="383" border="0" alt="" /><br /><br />High res:<br /><br /><a href="../pics/gras_variations.jpg" target="_blank" >-&gt; Gras</a><br /><a href="../pics/desert_wip_01.jpg" target="_blank" >-&gt; Desert</a>]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080611-014754</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 10 Jun 2008 23:47:54 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080611-014754</comments>
		</item>
		<item>
			<title>Audi Quattro Project</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080611-013528</link>
			<description><![CDATA[this Work in progress project started with a job (modeling of an civil audi quattro) and came to creating a rally scene - can take long time till it&#039;s finished :/<br /><br />Anyways, here are some images of the project<br /><br />Street Version<br /><img src="../pics/audi_render_06a_s.jpg" width="500" height="375" border="0" alt="" /><br /><br /><img src="../pics/audi_render_06b_s.jpg" width="500" height="317" border="0" alt="" /><br /><br />Close up - of the front direction signal light - was a lot of testing to achrive this - no textures used, all geometry<br /><img src="../pics/quattro_wip_06.jpg" width="500" height="355" border="0" alt="" /><br /><br />Rally Tires<br /><img src="../pics/quattro_wip_03_s.jpg" width="500" height="402" border="0" alt="" /><br /><br />Headlights of the rally version<br /><img src="../pics/quattro_wip_05_s.jpg" width="500" height="408" border="0" alt="" /><br /><br /><a href="../pics/quattro_wip_03.jpg" target="_blank" >&lt; Click for high res of the dirty tires &gt;</a><br />]]></description>
			<category>Work in Progress</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080611-013528</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 10 Jun 2008 23:35:28 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080611-013528</comments>
		</item>
		<item>
			<title>Racing Corvette (c5r) Project</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080611-011253</link>
			<description><![CDATA[wip wip wip - and will be for minimum 2 more years ^_^ - but i love this car so much<br /><br /><img src="../pics/c5r_wip_01_s.jpg" width="500" height="247" border="0" alt="" /><br /><br /><img src="../pics/c5r_wip_02_s.jpg" width="500" height="247" border="0" alt="" /><br /><img src="../pics/c5r_wip_03_s.jpg" width="500" height="247" border="0" alt="" /><br /><img src="../pics/c5r_wip_04_s.jpg" width="500" height="247" border="0" alt="" /><br /><img src="../pics/c5r_wip_05_s.jpg" width="500" height="247" border="0" alt="" /><br /><br /><a href="../pics/c5r_wip_08a_3dhifi.jpg" target="_blank" > &lt; click here for high res &gt;</a>]]></description>
			<category>Work in Progress</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080611-011253</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 10 Jun 2008 23:12:53 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080611-011253</comments>
		</item>
		<item>
			<title>Heart Final</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080611-010105</link>
			<description><![CDATA[took me long time to finish this portfolio project, still not 100% lucky with some details, but anyways, DONE!<br /><br /><img src="../pics/heart_final_ss.jpg" width="500" height="340" border="0" alt="" /><br /><br /><a href="../pics/heart_final.jpg" target="_blank" >&lt; Click for High Res Version &gt;</a>]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080611-010105</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 10 Jun 2008 23:01:05 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080611-010105</comments>
		</item>
		<item>
			<title>Hello Kitty Fun</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080611-005354</link>
			<description><![CDATA[No Comment - Sanrio pleease don&#039;t sue me <br /><br /><img src="../pics/hellokitty_final_public_s.jpg" width="500" height="265" border="0" alt="" /><br /><br /><img src="../pics/hellokitty_final2_public_s.jpg" width="500" height="457" border="0" alt="" /><br /><br />High res:<br /><a href="../pics/hellokitty_final2_public.jpg" target="_blank" >Variations</a><br /><a href="../pics/hellokitty_final_public.jpg" target="_blank" >Lonley on Bed</a>]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080611-005354</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 10 Jun 2008 22:53:54 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080611-005354</comments>
		</item>
		<item>
			<title>Toilet Paper Fun</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080611-004512</link>
			<description><![CDATA[just for fun - obi pleeease don&#039;t sue me ^_^<br /><br /><br /><br /><img src="../pics/klopapier_final_s.jpg" width="500" height="408" border="0" alt="" /><br /><br /><img src="../pics/obi_final_comp_s.jpg" width="500" height="442" border="0" alt="" /><br /><br />high res:<br /><a href="../pics/klopapier_final_ed.jpg" target="_blank" >Sorry-Paper</a><br /><a href="../pics/obi_final_comp_3dhifi.jpg" target="_blank" >Sand-Paper</a>]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080611-004512</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 10 Jun 2008 22:45:12 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080611-004512</comments>
		</item>
		<item>
			<title>Glas with ice Wip</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080611-004344</link>
			<description><![CDATA[Just some test images of a project i work on whenever i have enough time.<br /><br /><img src="../pics/glas_wip_01.jpg" width="500" height="410" border="0" alt="" /><br /><br /><img src="../pics/refl_test_01.jpg" width="500" height="615" border="0" alt="" /><br /><img src="../pics/refl_test_02.jpg" width="500" height="772" border="0" alt="" /><br />]]></description>
			<category>Work in Progress</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080611-004344</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 10 Jun 2008 22:43:44 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080611-004344</comments>
		</item>
		<item>
			<title>Tunnel Test</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080611-002006</link>
			<description><![CDATA[This ist a test of a futuristic tunnel i was playing with, some time ago - not finished yet.<br /><br /><img src="../pics/tunnel_02_ed_s.jpg" width="500" height="400" border="0" alt="" />]]></description>
			<category>Work in Progress</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080611-002006</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 10 Jun 2008 22:20:06 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=06&amp;entry=entry080611-002006</comments>
		</item>
		<item>
			<title>Amee</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080401-143210</link>
			<description><![CDATA[like the robot from mission to mars movie - but with stereo view o.o (very old project)<br /><br /><img src="../pics/amee_ed_s.jpg" width="500" height="250" border="0" alt="" /><br /><br /><a href="../pics/amee_ed_online.jpg" target="_blank" >View full size</a>]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080401-143210</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 01 Apr 2008 12:32:10 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080401-143210</comments>
		</item>
		<item>
			<title>Bullets</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080401-141827</link>
			<description><![CDATA[Just art :D - i would like to render more scenes like those, maybe you have an idea.<br /><br /><img src="../pics/bullet_flower_final_s.jpg" width="500" height="474" border="0" alt="" /><br /><br /><img src="../pics/bullets_peace_final_s.jpg" width="500" height="447" border="0" alt="" /><br /><img src="../pics/bullets_final_s.jpg" width="500" height="213" border="0" alt="" />]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080401-141827</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 01 Apr 2008 12:18:27 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080401-141827</comments>
		</item>
		<item>
			<title>Cube - fictive Comercial</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080401-031453</link>
			<description><![CDATA[A fictive comercial for perfume brand <i>Cube</i> - in cooporation with Blutsbrüder Design (Composition/Photoshooting)<br /><br /><img src="../pics/cubead_01.jpg" width="500" height="354" border="0" alt="" /><br /><br />close up<br /><img src="../pics/cubead_02.jpg" width="500" height="400" border="0" alt="" />]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080401-031453</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 01 Apr 2008 01:14:53 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080401-031453</comments>
		</item>
		<item>
			<title>Home Cinema</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080401-030913</link>
			<description><![CDATA[Cooperation with Blutsbrüder Design<br /><br /><img src="../pics/home_cinema.jpg" width="500" height="332" border="0" alt="" />]]></description>
			<category>Finished Projects</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080401-030913</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 01 Apr 2008 01:09:13 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080401-030913</comments>
		</item>
		<item>
			<title>Grapes Shader Test</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080401-022015</link>
			<description><![CDATA[I was testing the fR subsurface scattering - and what would be a better example than grapes :) - Still Work in Progress, because i would love to make a nice picture with more sourroundings like leaves.<br /><br />simmulating sunlight<br /><img src="../pics/grapes_01s.jpg" width="500" height="317" border="0" alt="" /><br /><br /><br />studio lighting test<br /><img src="../pics/grapes_03s.jpg" width="500" height="317" border="0" alt="" />]]></description>
			<category>Work in Progress</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080401-022015</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 01 Apr 2008 00:20:15 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080401-022015</comments>
		</item>
		<item>
			<title>Free HDRI Lightprobes</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080401-021811</link>
			<description><![CDATA[A free HDRI Lightprobe Collection i&#039;ve made with a friend long time ago, maybe usefull for somebody, for lighting and rough reflections<br /><img src="http://www.3dhifi.com/pics/hdrbad1.jpg" width="200" height="200" border="0" alt="" /><img src="http://www.3dhifi.com/pics/hdrpark2.jpg" width="200" height="200" border="0" alt="" /><br /><br /><br /><br />
<table width="100%" border="0">
        <tr> 
          <td width="50%"> <div align="center"><font face="Verdana, Arial, Helvetica, sans-serif"><strong><font color="#FFFFFF" size="+1">H</font><font size="+1">DR 
              Images</font></strong></font></div></td>
          <td width="49%"><div align="center"><font face="Verdana, Arial, Helvetica, sans-serif"><a href="../pics/prop.jpg" target="_blank">Preview</a></font></div></td>
        </tr>
        <tr> 
          <td><div align="center"></div></td>
          <td><div align="center"></div></td>
        </tr>
        <tr> 
          <td><div align="center"><font face="Verdana, Arial, Helvetica, sans-serif"><a href="../stuff/hdrbad1.hdr"><img src="../pics/hdrbad1.jpg" width="200" height="200" border="0"></a></font></div></td>
          <td><div align="center"><font face="Verdana, Arial, Helvetica, sans-serif"><a href="../stuff/hdrbad2.hdr"><img src="../pics/hdrbad2.jpg" width="200" height="200" border="0"></a></font></div></td>
        </tr>
        <tr> 
          <td><div align="center"></div></td>
          <td><div align="center"></div></td>
        </tr>
        <tr> 
          <td><div align="center"><font face="Verdana, Arial, Helvetica, sans-serif"><a href="../stuff/park1_3.hdr"><img src="../pics/hdrpark0.jpg" width="200" height="200" border="0"></a></font></div></td>
          <td><div align="center"><font face="Verdana, Arial, Helvetica, sans-serif"><a href="../stuff/park2_1.hdr"><img src="../pics/hdrpark1.jpg" width="200" height="200" border="0"></a></font></div></td>
        </tr>
        <tr> 
          <td><div align="center"></div></td>
          <td><div align="center"></div></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="../stuff/park2_2.hdr"><img src="../pics/hdrpark2.jpg" width="200" height="200" border="0"></a></div></td>
          <td><div align="center"><font face="Verdana, Arial, Helvetica, sans-serif"><a href="../stuff/hdrstr.hdr"><img src="../pics/hdrstreet.jpg" width="200" height="200" border="0"></a></font></div></td>
        </tr>
        <tr> 
          <td><div align="center"></div></td>
          <td><div align="center"><a href="../stuff/hdrstrb.hdr">bigger</a></div></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="../stuff/hdrwin.hdr"><img src="../pics/hdrwin.jpg" width="200" height="200" border="0"></a></div></td>
          <td><div align="center"><font face="Verdana, Arial, Helvetica, sans-serif"><a href="../stuff/park1_1.hdr"><img src="../pics/park1_1.jpg" width="200" height="200" border="0"></a></font></div></td>
        </tr>
        <tr> 
          <td colspan="2"><div align="center"></div></td>
        </tr>
        <tr> 
          <td><div align="center"></div></td>
          <td><div align="center"></div></td>
        </tr>
        <tr> 
          <td>&nbsp;</td>
          <td>&nbsp;</td>
        </tr>
        <tr> 
          <td><div align="center"></div></td>
          <td>&nbsp;</td>
        </tr>
        <tr> 
          <td>&nbsp;</td>
          <td>&nbsp;</td>
        </tr>
        <tr> 
          <td>&nbsp;</td>
          <td>&nbsp;</td>
        </tr>
        <tr> 
          <td>&nbsp;</td>
          <td>&nbsp;</td>
        </tr>
        <tr> 
          <td>&nbsp;</td>
          <td>&nbsp;</td>
        </tr>
        <tr> 
          <td><div align="center"></div></td>
          <td><div align="right">© by Benny Herudek 2004</div></td>
        </tr>
      </table>
]]></description>
			<category>Download / Goodies</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080401-021811</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 01 Apr 2008 00:18:11 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080401-021811</comments>
		</item>
		<item>
			<title>BMW Concept</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080401-021343</link>
			<description><![CDATA[BMW Concept i&#039;ve done in 2004, nothing official, and i hope bmw don&#039;t sue me one day for that - got 2005-2007 up to 10.000 visitors from Google to this page, so quite famous ^_^ - anyways i hope you will find the Making of interesting<br /><br /><img src="http://www.3dhifi.com/mof/bmw/my_design.jpg" width="400" height="123" border="0" alt="" /><br /><br /><br /><br />
<table width="100%" border="0">
        <tr> 
          <td width="6%">&nbsp;</td>
          <td width="89%" height="20"><strong><font color="#FFFFFF" size="+1">B</font><font size="+1">MW 
            Concept Car Modeling</font></strong></td>
          <td width="5%">&nbsp;</td>
        </tr>
        <tr> 
          <td>&nbsp;</td>
          <td><p>&nbsp;</p>
            <p><strong><font color="#FFFFFF">I</font>ntroduction<a name="Introduction"></a></strong></p>
            <p align="justify"><strong><font color="#FFFFFF">T</font></strong>his 
              is a Making Of from the first sketch of my idea through the modeling 
              process and the evolution of the car chassis's look and feel till 
              the final Mesh. Light, material and rendering settings are not subject 
              of interest. For further information in that case, look in my <a href="behind.php">VW 
              Concept Making Of</a> - i used scene and materials almost the same 
              way as in the VW Scene.</p>
            <p>&nbsp;</p>
            <p><strong><font color="#FFFFFF">T</font>he Idea<a name="Idea" id="Idea"></a></strong></p>
            <p align="justify"><strong><font color="#FFFFFF">M</font></strong>y 
              main idea was, to build a very agressive surreal looking futuristic 
              car - like every little boy wants to have :). One thing, that could 
              help very much to give the whole project a realistic touch, is to 
              take your favourite car manufactur - like BMW in that case - and 
              look for the design line that you can find in all the current car 
              products. If you have an idea what BMW is - and what the modern 
              BMWs are looking like - you know the typical form of the front with 
              that cat-like lights, the bulge of the engine bonnet and of course 
              those renal formed air inlets or the BMW logo in the middle.</p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td height="125"> 
                  <div align="center"><img src="../mof/bmw/m5_design.jpg" width="400" height="115"></div></td>
              </tr>
            </table>
            <p align="justify">So, of course it doesn't have to be BMW, VW or 
              any other known manufactor - maybe you want to model an independent 
              concept car - the biggest problem in that case is the creativity 
              - or better i should say no creativity :)<br>
              I mean - if you don't want to model a Peugeot Concept - don't copy 
              the design line - otherwise all people who see your finished work 
              will tell you even those similarities - and that is never a good 
              critic for a design.</p>
            <p align="justify">Now, when i was sure to make a BMW - i was thinking 
              of the main body shape. I had two options in mind: </p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td height="135">
<div align="center"><img src="../mof/bmw/lamb_design.jpg" width="400" height="118"></div></td>
              </tr>
              <tr> 
                <td><div align="center">First: A well known v formation like almost 
                    all Lamborghini, Ferrari, Trans Am and so on, have. </div></td>
              </tr>
              <tr> 
                <td><img src="../mof/bmw/lexus_design.jpg" width="400" height="136"></td>
              </tr>
              <tr> 
                <td><div align="center">Another very futuristic main chassis form 
                    is an aerodynamic drop like form, like the Lexus concept car, 
                    well known from the movie Minority Report or the Bugatti Veyron.</div></td>
              </tr>
              <tr> 
                <td><img src="../mof/bmw/my_design.jpg" width="400" height="123"></td>
              </tr>
              <tr> 
                <td><div align="center">My final design - it's a combination of 
                    both, i think.</div></td>
              </tr>
            </table>
            <p align="justify">&nbsp;</p>
            <p align="justify"><strong><font color="#FFFFFF">T</font>he Concept<a name="Concept" id="Concept"></a></strong></p>
            <p align="justify">In this case i prefered the drop like design or 
              a combination ob both - so i made some ugly sketches to see how 
              the lines work together, not very detailed and not very impressive 
              - only to get some ideas and form variations in mind.</p>
            <p align="justify">After this, the fun begins - the modeling process. 
              I began with two cylinder objects, deleted some not usefull polygons 
              and during the good old poly modeling process i fiddled around with 
              some form variations. You can see an overview of the basic modeling 
              process in this animated GIF:</p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td height="164"> <div align="center"><a href="../mof/bmw/wip.gif" target="_blank"><img src="../mof/bmw/wip_s.gif" width="400" height="206" border="0"></a></div></td>
              </tr>
              <tr> 
                <td><div align="center">each Frame is a Snapshot of nearly a half 
                    hour work</div></td>
              </tr>
            </table>
            <p align="justify">As i thought the base chassis is finished, i got 
              another idea for the sides - so i nearly rebuilt all the car body 
              again. This trial and error process is not very productive but the 
              result is going to get better with every moved vertex. If you are 
              not a real designer thats the typical kind of finding your own concept.</p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td height="164"><div align="center"><img src="../mof/bmw/wip_01.jpg" width="400" height="227"></div></td>
              </tr>
              <tr> 
                <td><div align="center">The very first test rendering - many mesh 
                    errors and stupid side design.</div></td>
              </tr>
              <tr> 
                <td><img src="../mof/bmw/wip_02.jpg" width="400" height="170"></td>
              </tr>
              <tr> 
                <td><div align="center">Modifications on the sides, windows and 
                    on the back parts.</div></td>
              </tr>
              <tr> 
                <td><img src="../mof/bmw/wip_03.jpg" width="400" height="201"></td>
              </tr>
              <tr> 
                <td><div align="center">Last changes on the back parts, sides 
                    - almost finished.</div></td>
              </tr>
            </table>
            <p align="justify">&nbsp;</p>
            <p align="justify"><strong><font color="#FFFFFF">T</font>he Details<a name="Details" id="Details"></a></strong></p>
            <p align="justify">I had some details in mind, who would make my concept 
              more individual to other concept studies, especially in this case. 
              Because of the well known car manufactor i had to think of some 
              very independent details to get a more united design - not only 
              a collage of some nice existing cars ;)</p>
            <p align="justify">When i build the chasis it looked too much like 
              an Audi TT or VW Beatle - so i had to brake the common line - that 
              made me think of a spoiler. I tried to integrate it smooth in the 
              existing line - and it worked.</p>
            <p align="justify">Another very unique design part are those totally 
              integrated rear-view mirrors. With some BMW typical design elements 
              - like those sharky gills in it - it works, and i cannot imagine 
              this car with traditional rear-view mirrors.</p>
            <table width="100%" height="205" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td height="196"> <div align="center"><img src="../mof/bmw/mirror.jpg" width="400" height="190"></div></td>
              </tr>
            </table>
            <p align="justify">But one of the most characteristic things on this 
              car must be the wheels - especially the rims.i thought about it 
              for a long time. First i had some very rough rims with big angular 
              spokes. This would look cool, of course - but would not be that 
              cold futuristic look i wanted to create. So i got the opinion, that 
              those speed bicycle wheels have instead of spokes one full filled 
              wheel - because of the aerodynamic advantages of such constructions. 
              And this gives a very futuristic look to those bikes - so i made 
              a very similar version - with some holes for better airflow for 
              the brake cooling system (never forget the practical part when creating 
              your own designs).</p>
            <table width="100%" height="465" border="0" bgcolor="#5E7E7E">
              <tr>
                <td height="263"> 
                  <div align="center"><img src="../mof/bmw/speed_bike.jpg" width="400" height="252"></div></td>
              </tr>
              <tr> 
                <td height="196"> <div align="center"><img src="../mof/bmw/my_wheels.jpg" width="400" height="187"></div></td>
              </tr>
            </table>
            <p align="justify">I made the wheel material like brushed steel - 
              to preserve the hard and cold all over look and feel.</p>
            <p align="justify">&nbsp;</p>
            <p align="justify"><strong><font color="#FFFFFF">T</font>he Post Work<a name="Post" id="Post"></a></strong></p>
            <p align="justify">Every still-rendering needs some post work in Photoshop. 
              Common changes i make on every image are contrast and color corrections 
              - but there are some very interesting things that could help you 
              to save rendertime. Especially on modern still render images GI, 
              or similar light simulations, help to get the overall looking much 
              more plastic and even realer then a fake GI with many simple Point 
              Lights. But the process is very time consuming if you want to get 
              a smooth result - and nobody likes grain or GI blobs. <br>
              Other examples for this problem are blure reflections/refractions 
              or rectangular Lights. If you don't use high subdivision rates you 
              will get the same ugly blobs/grain in your reflections or shadows, 
              for the second case. </p>
            <p align="justify">So let's have a look at this:</p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td height="164"><div align="center"><img src="../mof/bmw/post_01.jpg" width="383" height="485"></div></td>
              </tr>
              <tr> 
                <td><div align="center">As you can see i used low subdivision 
                    settings for the reflections and for the shadows - but it 
                    took almost 4h to render the original image. So i got some 
                    ugly graining in the shadows and on the car.</div></td>
              </tr>
              <tr> 
                <td><img src="../mof/bmw/post_02.jpg" width="383" height="438"></td>
              </tr>
              <tr> 
                <td><div align="center">So, i opened the image in Photoshop and 
                    slected (<img src="../mof/bmw/ps_icon_01.jpg" width="25" height="21">) 
                    the shadows. With Ctrl+Alt+D i made a soft selection of 4px 
                    - finally i blured the selection 4 pixels with gaussean blur 
                    filter.</div></td>
              </tr>
              <tr> 
                <td><img src="../mof/bmw/post_03.jpg" width="383" height="438"></td>
              </tr>
              <tr> 
                <td><div align="center">I've done the same with the grainy car 
                    parts - but attention on the sharp parts - exclude them from 
                    your selection, otherwise the overall image looks too blur 
                    - then soft selection again, but in this case only 2px, because 
                    of the sharpner lines - and gaussean blur 2px in this case. 
                  </div></td>
              </tr>
              <tr> 
                <td><img src="../mof/bmw/post_04.jpg" width="383" height="485"></td>
              </tr>
              <tr> 
                <td>So look at this result - it took me 10min in PS - if i would 
                  use higher interpolation/subdivision settings in the renderer 
                  it could slow down the rendering for hours. In some cases - 
                  especially on fine parts - it might be more intuitive process 
                  to degrain the parts with the smooth tool: <img src="../mof/bmw/ps_icon_02.jpg" width="23" height="22"></td>
              </tr>
            </table>
            <p align="justify">Another problem on many renderings are aliased 
              edges - with PS you can easily anti-alias them with this tool <img src="../mof/bmw/ps_icon_03.jpg" width="21" height="20">. 
            </p>
            <table width="100%" height="205" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td height="196"> <div align="center"><img src="../mof/bmw/aa.jpg" width="245" height="400"></div></td>
              </tr>
            </table>
            <p align="justify">Last main thing that i added in PS was the overglow 
              of the front/back lights and the lensflares. Of course i could add 
              the lensflare effects in the renderer post effects - but for still 
              images i like to have the manual control to play with some settings 
              like itensity, size, color and so on. I am sure there are many ways 
              to add lens effects with Photoshop - here is what i've done:</p>
            <p align="justify">First i added a new layer on top - filled with 
              black color. Then i used Filter->Rendering-Filter->Lensflare->105mm 
              size of 100% is almost ok, if necessary i lower the sice later. 
              Now i set the composition effect for that layer to negativ multiply 
              and change some brightness/contrast for finetuning. This horizontal 
              streched flare is not more than it seems - a vertical shrinked and 
              horizontal streched Photoshop 105mm flare.</p>
            <table width="100%" height="134" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td height="130"> <div align="center"><img src="../mof/bmw/flare_example.jpg" width="400" height="120"></div></td>
              </tr>
            </table>
            <p align="justify">&nbsp;</p>
            <p align="justify"><strong><font color="#FFFFFF">F</font>inal Images<a name="Finals" id="Finals"></a></strong></p>
            <table width="100%" height="100" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td height="96"> 
                  <div align="center"><a href="../mof/bmw/concept_car_fin_01.jpg" target="_blank"><img src="../mof/bmw/fin_icon_01.jpg" width="80" height="80" border="0"></a><a href="../mof/bmw/concept_car_fin_02.jpg" target="_blank"><img src="../mof/bmw/fin_icon_02.jpg" width="80" height="80" border="0"></a><a href="../mof/bmw/concept_car_fin_03.jpg" target="_blank"><img src="../mof/bmw/fin_icon_03.jpg" width="80" height="80" border="0"></a><a href="../mof/bmw/concept_car_fin_04.jpg" target="_blank"><img src="../mof/bmw/fin_icon_04.jpg" width="80" height="80" border="0"></a><a href="../mof/bmw/concept_car_fin_05.jpg" target="_blank"><img src="../mof/bmw/fin_icon_05.jpg" width="80" height="80" border="0"></a></div></td>
              </tr>
            </table>
            <p align="justify">&nbsp;</p>
            <p><strong><font color="#FFFFFF">I</font></strong> hope you enjoyed 
              this little Making-Of and some of the techniques are usefull for 
              your work.</p>
            <p>&nbsp; </p></td>
          <td>&nbsp;</td>
        </tr>
        <tr> 
          <td>&nbsp;</td>
          <td><p>&nbsp;</p>
            <p align="right">© by Benny Herudek 2004</p></td>
          <td>&nbsp;</td>
        </tr>
      </table>
]]></description>
			<category>Makin Of / Tutorials</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080401-021343</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 01 Apr 2008 00:13:43 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080401-021343</comments>
		</item>
		<item>
			<title>VW Concept</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080401-021107</link>
			<description><![CDATA[VW Concept i&#039;ve done in 2005, nothing official i hope you will find the Making Of interesting<br /><br /><img src="http://www.3dhifi.com/mof/vwcon/vwconws.jpg" width="400" height="157" border="0" alt="" /><br /><br /><br />
<table width="100%" border="0">
        <tr> 
          <td width="6%">&nbsp;</td>
          <td width="89%" height="20"><strong><font color="#FFFFFF" size="+1">V</font><font size="+1">W 
            Concept </font></strong></td>
          <td width="5%">&nbsp;</td>
        </tr>
        <tr> 
          <td>&nbsp;</td>
          <td><p>&nbsp;</p>
            <p><strong><font color="#FFFFFF">I</font>ntroduction<a name="Introduction"></a></strong></p>
            <p align="justify"><strong><font color="#FFFFFF">F</font></strong>irst 
              i have to say, that this is not a step by step tutorial that shows 
              you how to model a car. It just should show you some of my techniques, 
              like the materials or the light setup and some other tricks. Some 
              things are 3d Studio Max and VRay specific, but i think most of 
              the common 3d Solutions like Maya Cinema Lightwave Softimage an 
              so on are very similar and all the tricks must be makeable on all 
              this packages/renderer.</p>
            <p>&nbsp;</p>
            <p><strong><font color="#FFFFFF">T</font>he Modeling of the main car 
              mesh<a name="Modeling" id="Modeling"></a></strong></p>
            <p align="justify"><strong><font color="#FFFFFF">A</font></strong>s 
              we all know Car Modeling is not that hard, as it looks like. There 
              are several methods to make a car. Some time ago i allways made 
              cars with a splinecage, converted it to editable poly and fine tuned 
              the mesh. One of the most interesting methods is to model the base 
              mesh with NURBS. Especially with Rhino you can make very sharp and 
              clear looking car meshes.<br>
              But i never had the time to train myself in nurbs modeling. So i 
              like to model my cars with the polymodeling technique.<br>
              Just from one Box extruding out the very base form of the car. Then 
              with chamfer, conect, inset and other meshtools i try to refine 
              the mesh where i need more Details. This methode has some advantages: 
              You can easyly add/remove details where you need them, and you finally 
              have 3 differnt detailed Versions of the model. I mean the base 
              polymesh, this is like a real time or lowpoly, for those who need 
              to use it in ral time applications like games, or just some instanceses 
              in the scene which don't need so much Details - maybe for Background.<br>
              Then when you aply the MeshSmooth Modifer, you can have two more 
              detailed versions of your car (3 smoothing iterations makes no sense 
              in most cases).</p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td height="164"> <div align="center"><a href="../mof/vwcon/vwconw.jpg" target="_blank"><img src="../mof/vwcon/vwconws.jpg" width="400" height="157" border="0"></a></div></td>
              </tr>
              <tr> 
                <td><div align="center">basic mesh without any subdivision/mesh 
                    smooth filter</div></td>
              </tr>
            </table>
            <p align="justify">&nbsp;</p>
            <p align="justify"><strong><font color="#FFFFFF">M</font>odeling of 
              the tires and rims<a name="tires" id="tires"></a></strong></p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td width="5%">&nbsp;</td>
                <td width="45%"><div align="center"> 
                    <p align="justify"><strong></strong>Modeling of good looking 
                      tires is a bit time consulting job, but if you've done it 
                      once, you can use the tire for most of your cars. First 
                      you have to look for a nice tire on the internet (1), to 
                      get a profile structure, if you are a bit creative, you 
                      can also make your own unique tires. As i wanted to make 
                      a very detailed tire, i was searching for a very special 
                      tire and found this --><br>
                    </p>
                  </div></td>
                <td width="6%"><div align="right">(1)</div></td>
                <td width="44%"><div align="center"><img src="../mof/vwcon/Paradar.jpg" width="171" height="154"></div></td>
              </tr>
              <tr> 
                <td><div align="right">(2)</div></td>
                <td> <div align="center"> <img src="../mof/vwcon/Paradar_model.jpg" width="171" height="154"></div></td>
                <td><div align="right">(3)</div></td>
                <td> <div align="center"><img src="../mof/vwcon/Paradar_bump.jpg" width="171" height="154"></div></td>
              </tr>
              <tr> 
                <td>&nbsp;</td>
                <td>&nbsp;</td>
                <td>&nbsp;</td>
                <td>&nbsp;</td>
              </tr>
              <tr> 
                <td><div align="right">(4)</div></td>
                <td><div align="center"><img src="../mof/vwcon/Paradar_tile.jpg" width="171" height="154"></div></td>
                <td><div align="right">(5)</div></td>
                <td><div align="center"><img src="../mof/vwcon/Paradar_ps_test.jpg" width="171" height="154"></div></td>
              </tr>
              <tr> 
                <td>&nbsp;</td>
                <td><div align="center"></div></td>
                <td>&nbsp;</td>
                <td><div align="center"></div></td>
              </tr>
            </table>
            <p align="justify"><strong><font color="#FFFFFF">T</font></strong>his 
              is a not so easy tire to model, because of the asynchrony and those 
              many lines. So, first you have to look, what you want to model and 
              what you want to bump. My opinion was to model the red things(2) 
              and to bump the green things(3). - So how to begin? First you have 
              to find out the main tile of the tire(4) - this tile build the whole 
              tire, if you would clone it and stich the clones together like in 
              my Photoshop test(5).</p>
            <p>&nbsp;</p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td>So ive done it - this is my geometry of the final tile:</td>
                <td><a href="../mof/vwcon/tile_02.jpg" target="_blank"><img src="../mof/vwcon/tile_02a.jpg" width="128" height="114" border="0"></a></td>
              </tr>
              <tr> 
                <td>&nbsp;</td>
                <td><a href="../mof/vwcon/tile_03.jpg" target="_blank"><img src="../mof/vwcon/tile_03s.jpg" width="128" height="67" border="0"></a></td>
              </tr>
              <tr> 
                <td width="67%">&nbsp;</td>
                <td width="33%"><a href="../mof/vwcon/tile_01.jpg" target="_blank"><img src="../mof/vwcon/tile_01s.jpg" width="128" height="114" border="0"></a></td>
              </tr>
            </table>
            <p>&nbsp;</p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td width="35%"><p align="justify">Now, how i told, you have to 
                    clone it (instance) and make a row like in this Screenshot:</p>
                  <p align="justify">Now you can apply a Bend Modifer for all 
                    the clones together, and make it round. You have to fiddle 
                    a bit about, how many tiles you need, i took 28 tiles, but 
                    in some cases you only need 20.</p></td>
                <td width="65%"><div align="center"><a href="../mof/vwcon/tile_04.jpg" target="_blank"><img src="../mof/vwcon/tile_04s.jpg" width="256" height="112" border="0"></a></div></td>
              </tr>
            </table>
            <p>&nbsp;</p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td width="51%"><div align="justify">The best thing is, that you 
                    can change the whole tire, just by changeing one instance 
                    of the tiles. But finally i collapsed all the clones to only 
                    one editable poly, to weld the vertices and reduce the number 
                    of vertices.</div></td>
                <td width="49%"><div align="center"><a href="../mof/vwcon/tile_05.jpg" target="_blank"><img src="../mof/vwcon/tile_05s.jpg" width="128" height="164" border="0"></a></div></td>
              </tr>
            </table>
            <p>&nbsp;</p>
            <p>Finally i made a nice bump map, for the small lines (3):</p>
            <p align="center"><img src="../mof/vwcon/tirebump.jpg" width="256" height="356" border="0"></p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td><p align="left">Final Testrendering of the tire:<br>
                  (<a href="pics/tirew.jpg" target="_blank">wireframe</a>)
                </p>
                  <p align="left">- as you see - it´s very to (1)</p></td>
                <td><a href="pics/tire.jpg" target="_blank"><img src="../mof/vwcon/tirerender.jpg" width="128" height="238" border="0"></a></td>
              </tr>
            </table>
            <p>&nbsp;</p>
            <p align="justify"><strong><font color="#FFFFFF">A</font></strong> 
              rim modeling is very similar, only that i rotate the clones around 
              the middle of the wheel. Finally i collapsed the spokes to weld 
              the vertices and for modeling the inner circle.</p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td><div align="center">Wireframe</div></td>
                <td><div align="center">MeshSmooth</div></td>
              </tr>
              <tr> 
                <td><div align="center"><a href="../mof/vwcon/rim_01.jpg" target="_blank"><img src="../mof/vwcon/rim_01s.jpg" width="128" height="122" border="0"></a></div></td>
                <td><div align="center"><a href="../mof/vwcon/rim_02.jpg" target="_blank"><img src="../mof/vwcon/rim_02s.jpg" width="128" height="122" border="0"></a></div></td>
              </tr>
            </table>
            <p>&nbsp;</p>
            <p><strong><font color="#FFFFFF">T</font>he Car Paint<a name="Paint" id="Paint"></a></strong></p>
            <p align="justify"><strong><font color="#FFFFFF">I</font></strong> 
              hate Materials so much, hundreds of testrenderings - and if you 
              want to get a nice look, it will render so slow. So my imagine was 
              a dark silver, with nice specular higlights for contrast. The biggest 
              problem is, that a car material only will look amazing, if you have 
              the right environment - but this point i will explain to you later.<br>
              So in mind that i want a nice specular/glossy silver look, i used 
              a shellac Material with 2 VRay Materials. The first is reflecting 
              very glossy, to get the specular metal look. The second is a sharp 
              reflecting VRayMat to get a better illusion of typical car paint. 
              All reflections are fresnel with IOR of 1,6.</p>
            <table width="100%" border="0">
              <tr> 
                <td><div align="center">blur reflection</div></td>
                <td><div align="center">plus sharp reflection</div></td>
              </tr>
              <tr> 
                <td><div align="center"><img src="../mof/vwcon/carpaint_01.jpg" width="200" height="181"></div></td>
                <td><img src="../mof/vwcon/carpaint_02.jpg" width="200" height="181"></td>
              </tr>
            </table>
            <p align="center"><img src="../mof/vwcon/carpaint_03.jpg" width="200" height="181"></p>
            <p align="center">Resulting material</p>
            <p align="center">&nbsp;</p>
            <p><strong><font color="#FFFFFF">T</font>he Environment<a name="Environment" id="Environment"></a></strong></p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td width="59%"><a href="../mof/vwcon/reflection.jpg" target="_blank"><img src="../mof/vwcon/reflections.jpg" width="256" height="172" border="0"></a></td>
                <td width="41%"><div align="justify">As the model was done i played 
                    a bit around with the material reflections and the environment. 
                    Because we all know a mirror without an environment isn't 
                    a mirror :-) .So i tried some HDRI environments, but they 
                    couldn't give me a soft gradient-like reflection, like in 
                    those car presentation images.<br>
                    So i made a environment with a grey grandiant - much similar 
                    to them, what photographers use in their studios. And for 
                    the highlights i used some rectangular VRayLights. </div></td>
              </tr>
            </table>
            <p>&nbsp;</p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td width="59%"><div align="justify">Then heavyly played around 
                    with the positions of the lights, to get the best result. 
                    Take a look onto the VW logo, its reflection is half splittet 
                    into dark and bright - that creates a better illusion of chrome, 
                    when i would change the size/position of the lights, the logo 
                    only will be bright or dark, that would never give a good 
                    chrome effect. </div></td>
                <td width="41%"><div align="center"><img src="../mof/vwcon/vw.jpg" width="170" height="122"></div></td>
              </tr>
            </table>
            <p>&nbsp;</p>
            <p><strong><font color="#FFFFFF">T</font>he Final Touch<a name="Final" id="Final"></a></strong></p>
            <p align="justify"><strong><font color="#FFFFFF">I</font></strong> 
              nerver presentate any images without some post production in Photoshop. 
              So i like to give the bright color, especially white, a glow - or 
              bloom effect. Some renderers can make this even by the rendering 
              progress, but i like to have the full control and time to play around 
              with some Settings of Contrast, Colorbalance and of course some 
              blur/sharpening of some parts of the image. So look at the difference 
              of the last two images: </p>
            <table width="100%" border="0" bgcolor="#5E7E7E">
              <tr> 
                <td width="37%">the rendering:</td>
                <td width="63%"><a href="../mof/vwcon/final_rendering.jpg" target="_blank"><img src="../mof/vwcon/final_renderings.jpg" width="256" height="192" border="0"></a></td>
              </tr>
              <tr> 
                <td>after post production in Photoshop:</td>
                <td><a href="../mof/vwcon/vw_concept_car.jpg" target="_blank"><img src="../mof/vwcon/finals.jpg" width="256" height="192" border="0"></a></td>
              </tr>
            </table>
            <p align="justify">&nbsp;</p>
            <p><strong><font color="#FFFFFF">I</font></strong> hope you enjoyed 
              this little Making-Of and some of the techniques are usefull to 
              your work.</p>
            <p>&nbsp; </p></td>
          <td>&nbsp;</td>
        </tr>
        <tr> 
          <td>&nbsp;</td>
          <td><p>&nbsp;</p>
            <p align="right">© by Benny Herudek 2005</p></td>
          <td>&nbsp;</td>
        </tr>
      </table>
]]></description>
			<category>Makin Of / Tutorials</category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080401-021107</guid>
			<author>Benny Herudek</author>
			<pubDate>Tue, 01 Apr 2008 00:11:07 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080401-021107</comments>
		</item>
		<item>
			<title>3dhifi is now a blog</title>
			<link>http://www.3dhifi.com/blog/index.php?entry=entry080401-013946</link>
			<description><![CDATA[<br />I decided to use the <a href="http://www.simplephpblog.com/" target="_blank" >simplePHPblog</a> system for my portfolio. It&#039;s free and quick and easy to use :) - and i hope i can publish in that way more often my tests, wip, work and making of.<br />The old gallerys are still accessable on the sidebar.<br /><br />Benny Herudek<br /><br /><br />]]></description>
			<category></category>
			<guid isPermaLink="true">http://www.3dhifi.com/blog/index.php?entry=entry080401-013946</guid>
			<author>Benny Herudek</author>
			<pubDate>Mon, 31 Mar 2008 23:39:46 GMT</pubDate>
			<comments>http://www.3dhifi.com/blog/comments.php?y=08&amp;m=04&amp;entry=entry080401-013946</comments>
		</item>
	</channel>
</rss>
